EXIOS

EXIOS

A stolen relic. A prince sent to bring it home. An empire built on secrets.

A sci-fi hero RTS. Build a base, raise an army and lead your hero into the fire, sunblade first.

Sci-fi hero RTS · PC · Early Access planned 2027

The war

The vault was breached

The Exian Empire rules the Exios galaxy from a palace of gold and blue steel. Deep in its vault it kept one thing it never speaks of: a relic that was never meant to leave.

Now it is gone. Raiders took it to the frontier. King Vikrant wants it back, and he sends the one man he trusts to bring it home: his son.

Prince Aurik gathers his sunblade, his shotgun, an armoured war-hound and his oldest friend. Then he goes hunting.

It should be a simple job. Empires this old keep their secrets close, and the frontier is about to learn what that costs.

  • I · The relicStolen from the vault
  • II · The princeSent to bring it home
  • III · The EmpireKeeping its secrets
Gameplay

Lead from the front

Classic hero RTS bones with a modern 3D edge. Build. Mine. Command. Then walk your hero straight into the fire.

One hero. One army.

Your hero levels up, learns new powers and carries gear from mission to mission. Your army holds the line while the hero breaks theirs. Neither wins alone.

Build a city, not a camp

Your base grows around the Terminus: a spaceport hub with transit roads, ore lanes and ships overhead. Every building makes it bigger, busier and harder to kill.

Three resources

Starsteel pays for the basics. Voidwater fuels the heavy tech. Emberdust, rare and fought over, buys the biggest guns on the field.

Flux

Voidwater energy that bends gravity. Rip enemies off their feet, warp space around them and crush a whole squad into a single point.

Planned

Battles in the sky

Transports hop cliffs and drop squads behind the line. Gunships trade rolling broadsides like warships of old.

The Vraak

Red reptilian predators behind living ink masks. They do not talk. They do not bargain. They come for the Voidwater, and then they come for you.

The Terminus spaceport hub, its lit ore lane running out to a Starsteel mine
Base building

The Terminus

Every human base starts with one: command hub, spaceport and the beating heart of your economy. Its ore lane runs out to the Starsteel mine and the cargo goes offworld. Crew it with Tinkers and it works faster. Build more and your city spreads.

  • Tinkers build, crew the mines and man the drills
  • Arc Towers chain lightning up close; Siege Batteries shell the enemy from across the map
  • Bastions, Mech Foundries and Provisionaries raise and feed the army
  • Every mine runs dry in the end. Expand or starve
The economy

Steel, water and dust

Three resources. Starsteel next to your base, Voidwater close by, Emberdust out where the fighting is.

Starsteel

Tier 1 · the basics

Silver-blue ore dug from mines beside your base and shipped offworld by the Terminus. It pays for troops, towers and the first walls.

Voidwater

Tier 2 · the heavy tech

The glowing blue essence of the lakes and the source of flux itself. Siphon it close to home. Something out there wants it more than you do.

Emberdust

Tier 3 · the biggest guns

Rare, gold-flecked and buried in the far corners of the map, usually under something with teeth. Take it and the strongest units on the field are yours.

Prince Aurik pins a pack of enemies inside a glowing gravity field of flux
Hero powers

Bend the battlefield

The heroes of EXIOS fight with Voidwater itself. Flux lifts a pack of raiders into the air and holds them there. It twists space around a target, hurls a demolition charge exactly where it hurts and drags the enemy line into a collapsing point of gravity.

Spend skill points as your hero levels. Pick the powers that fit the way you fight. Take them into the next mission.

Bulwark hover tanks parked beside a Mech Foundry
Command

Raise the army

Troopers who hold the line and shoot anything, air included. Bulwark hover tanks that swap a slow, crushing shell for a rapid autocannon at the flip of a switch. Artillery that reaches across the map. Transports and gunships to take the war into the sky (planned).

Every mission brings a new unit, and a new problem it was built to answer.

The campaign

Ten missions. One act.

Act 1 drags the prince across a dying frontier. Assault. Defence. Escort. Survival. Boss fights. Every mission has its own goal and its own ground, and each one is longer and harder than the last.

  • Frontier dust
  • Badland mines
  • Storm-lashed refineries
  • Frozen crystal fields
  • Ruined cities
  • Green colony worlds
  • The dark between the stars

Want a straight fight instead? Skirmish against the AI ships with Early Access.

Who leads

The heroes of Act 1

Four heroes and one war-hound. All of them scarred. None of them ready for what the frontier is hiding.

Prince Aurik

The prince

Honourable, decisive and a little too trusting. He never shoots first, but he always finishes it. Sunblade in one hand, a blade of Voidwater in the other.

  • Sunblade
  • Shotgun
  • Flux
  • Singularity

Captain Varek

Sworn guard · flux mentor

Royal Guard, war orphan and the prince’s oldest friend. He taught Aurik flux in the palace yards. He never draws a gun. He hits you with gravity.

  • Raw flux
  • Gravity Slam
  • Royal Guard

Kira

Imperial Envoy

The King’s envoy and a flux demolitions expert. Precise, unhurried and very good at making things disappear. When her charges are busy, her shotgun does the talking.

  • Shotgun
  • Flux charges
  • Demolitions
  • Cascade

Captain Domingo

Old war ace

Once the Empire’s best pilot, now a semi-retired smuggler who flies for the prince under protest. He fights from a battered salvage walker he rebuilt himself and calls his ship down when it counts.

  • Salvage walker
  • Autocannon
  • Strafing runs
  • Supply drops

Garm

Armoured war-hound

A huge hound in scarred Imperial battle plate who fights at Aurik’s side. He bites, he bowls men over and he pulls the enemy’s fire onto himself. Knock him down and he comes back.

  • Bite
  • Knockdown
  • Draws fire

Placeholder silhouettes. Commissioned portraits and final models are coming.

Work in progress

Captured in the current build. Everything you see is still being worked on, and it will look better at launch.

At a glance

The facts

Genre
Sci-fi hero RTS (real-time strategy)
Modes
Story campaign (Act 1: 10 missions) and skirmish against the AI
Platform
PC: Steam and the Epic Games Store at launch
Release
Early Access planned for 2027
Content
Mature (rating pending): blood and violence
Made by
A solo developer, with paid human artists and voice actors for the final game. AI-assisted code, disclosed.
Studio
Cinderhawk Games Inc., Toronto

The relic is gone. Go and get it back.