Prince Aurik
The prince
Honourable, decisive and a little too trusting. He never shoots first, but he always finishes it. Sunblade in one hand, a blade of Voidwater in the other.
- Sunblade
- Shotgun
- Flux
- Singularity
A stolen relic. A prince sent to bring it home. An empire built on secrets.
A sci-fi hero RTS. Build a base, raise an army and lead your hero into the fire, sunblade first.
Sci-fi hero RTS · PC · Early Access planned 2027
The Exian Empire rules the Exios galaxy from a palace of gold and blue steel. Deep in its vault it kept one thing it never speaks of: a relic that was never meant to leave.
Now it is gone. Raiders took it to the frontier. King Vikrant wants it back, and he sends the one man he trusts to bring it home: his son.
Prince Aurik gathers his sunblade, his shotgun, an armoured war-hound and his oldest friend. Then he goes hunting.
It should be a simple job. Empires this old keep their secrets close, and the frontier is about to learn what that costs.
Classic hero RTS bones with a modern 3D edge. Build. Mine. Command. Then walk your hero straight into the fire.
Your hero levels up, learns new powers and carries gear from mission to mission. Your army holds the line while the hero breaks theirs. Neither wins alone.
Your base grows around the Terminus: a spaceport hub with transit roads, ore lanes and ships overhead. Every building makes it bigger, busier and harder to kill.
Starsteel pays for the basics. Voidwater fuels the heavy tech. Emberdust, rare and fought over, buys the biggest guns on the field.
Voidwater energy that bends gravity. Rip enemies off their feet, warp space around them and crush a whole squad into a single point.
Transports hop cliffs and drop squads behind the line. Gunships trade rolling broadsides like warships of old.
Red reptilian predators behind living ink masks. They do not talk. They do not bargain. They come for the Voidwater, and then they come for you.

Every human base starts with one: command hub, spaceport and the beating heart of your economy. Its ore lane runs out to the Starsteel mine and the cargo goes offworld. Crew it with Tinkers and it works faster. Build more and your city spreads.
Three resources. Starsteel next to your base, Voidwater close by, Emberdust out where the fighting is.
Silver-blue ore dug from mines beside your base and shipped offworld by the Terminus. It pays for troops, towers and the first walls.
The glowing blue essence of the lakes and the source of flux itself. Siphon it close to home. Something out there wants it more than you do.
Rare, gold-flecked and buried in the far corners of the map, usually under something with teeth. Take it and the strongest units on the field are yours.

The heroes of EXIOS fight with Voidwater itself. Flux lifts a pack of raiders into the air and holds them there. It twists space around a target, hurls a demolition charge exactly where it hurts and drags the enemy line into a collapsing point of gravity.
Spend skill points as your hero levels. Pick the powers that fit the way you fight. Take them into the next mission.

Troopers who hold the line and shoot anything, air included. Bulwark hover tanks that swap a slow, crushing shell for a rapid autocannon at the flip of a switch. Artillery that reaches across the map. Transports and gunships to take the war into the sky (planned).
Every mission brings a new unit, and a new problem it was built to answer.
Act 1 drags the prince across a dying frontier. Assault. Defence. Escort. Survival. Boss fights. Every mission has its own goal and its own ground, and each one is longer and harder than the last.
Want a straight fight instead? Skirmish against the AI ships with Early Access.
Four heroes and one war-hound. All of them scarred. None of them ready for what the frontier is hiding.
The prince
Honourable, decisive and a little too trusting. He never shoots first, but he always finishes it. Sunblade in one hand, a blade of Voidwater in the other.
Sworn guard · flux mentor
Royal Guard, war orphan and the prince’s oldest friend. He taught Aurik flux in the palace yards. He never draws a gun. He hits you with gravity.
Imperial Envoy
The King’s envoy and a flux demolitions expert. Precise, unhurried and very good at making things disappear. When her charges are busy, her shotgun does the talking.
Old war ace
Once the Empire’s best pilot, now a semi-retired smuggler who flies for the prince under protest. He fights from a battered salvage walker he rebuilt himself and calls his ship down when it counts.
Armoured war-hound
A huge hound in scarred Imperial battle plate who fights at Aurik’s side. He bites, he bowls men over and he pulls the enemy’s fire onto himself. Knock him down and he comes back.
Placeholder silhouettes. Commissioned portraits and final models are coming.
Blue steel and old oaths. Troopers, hover tanks, gunships and heroes who lead from the front.
PlayableRed, reptilian and born of the storm. Living yōkai ink art: painted masks that shift as they hunt.
Know your enemyCreatures of light that resolve pixel by pixel. Older than the Empire. Nobody knows what they want.
Coming laterWork in progress
Captured in the current build. Everything you see is still being worked on, and it will look better at launch.
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