EXIOS

EXIOS · Act 1

The heroes

Four heroes and one war-hound. Each fights differently. All of them lead from the front.

Prince Aurik

The prince

Prince Aurik

The prince

Son of King Vikrant and heir to the Exian Empire. Honourable, empathetic and decisive. A little too willing to believe the best of the people he loves. He never shoots first. He always finishes it.

Aurik fights up close with two blades: a glowing sunblade and a blade of pure Voidwater. When the range opens up he draws the shotgun off his back. Behind it all is flux, taught to him as a boy in the palace yards.

  • Twin bladesSunblade and Voidwater blade: his basic attack up close.
  • Gravity LiftRips a group off the ground and holds them helpless.
  • WarpTwists space around a target. It hurts.
  • GarmCalls the war-hound to heel, or back down from the ship.
  • SurgeCharges through the line on a wave of flux.
  • SingularityUltimate. A collapsing point of gravity that drags everything in.

Captain Varek

Sworn guard · flux mentor

Captain Varek

Sworn guard · flux mentor

Captain of the Royal Guard. A war orphan raised in the barracks. Twenty years spent taking blows meant for the royal family. The closest thing Aurik has to a brother. He taught the prince flux, and he is still the stronger of the two.

Varek never draws the sidearm on his hip. He fights with bare, flux-gloved hands and raw gravity: brutal, untrained and very hard to stand up against.

In his own words, from the palace yards: “Feet planted. Let it come to you, not through you.”

  • Gravity blastA flux-charged punch that hits the front rank and pushes it back.
  • Gravity SlamCrowd him and he hits the ground. Everyone near him goes down.
  • Sworn guardWherever Aurik goes, Varek is already standing there.

Kira

Imperial Envoy

Kira

Imperial Envoy

The King’s own envoy, sent to the frontier to help the prince. Cool, exact and hard to read. Her flux is not a weapon so much as a toolkit, and her specialty is demolition.

Kira fights at mid range with a shotgun and a belt of flux charges that implode, collapse and breach. Nothing stays standing around her for long.

  • Implosion ChargeA charge that pulls its blast inward.
  • Flux ThrowHurls a charge with flux, exactly where she wants it.
  • Collapse FieldA zone where gravity turns against whoever stands in it.
  • BreachOpens walls, gates and armour the loud way.
  • CascadeUltimate. A chain of detonations across the field.

Captain Domingo

Old war ace

Captain Domingo

Old war ace

Once the Empire’s best pilot and a decorated ace. Now a semi-retired smuggler and a bit of a crook, who flies for the prince reluctantly and complains about it in a slow, dry drawl.

On the ground he fights from a squat, battered salvage walker he rebuilt himself, chin autocannon first. His ship never leaves the sky: he calls it in.

His philosophy, in his own words: “I never go into a battle without the proper firepower.”

  • Chin autocannonThe walker’s basic attack. Loud and persuasive.
  • Strafing RunHis ship rakes a line of ground.
  • Supply DropRepairs and ammunition from the sky.
  • Recon FlareLights up the fog.
  • Tow LineHis ship lifts a unit out of trouble.
  • Broadside RunUltimate. His ship comes in side-on and empties both flanks.

Garm

Armoured war-hound

Garm

Armoured war-hound

A real dog, and a very large one, in scarred Imperial battle plate. Varek helped raise him. Nobody has told Garm he is not a soldier.

Garm stays at Aurik’s side for as long as he is standing. If he falls, a ship brings him back down once the cooldown runs out.

  • BiteHeavy jaws and heavier plate.
  • Bowl them overKnocks the enemy off their feet.
  • Draw firePulls the enemy’s attention onto himself.
  • Back from the shipDown is not out. He returns after a cooldown.

Placeholder silhouettes. Abilities are in development and may change.